[wpn_wincheastersinr]:identity_immunities,weapon_probability,default_weapon_params,wpn_winchester1300_sounds
$npc                                     = on
$prefetch                                = 8
$spawn                                   = "weapons\winchestersinr"
GroupControlSection                      = spawn_group
PDM_disp_accel_factor                    = 2.0
PDM_disp_base                            = 0.48
PDM_disp_crouch                          = 1.0
PDM_disp_crouch_no_acc                   = 1.0
PDM_disp_vel_factor                      = 2.0
ammo_class		 						 = ammo_12x70_buck, ammo_12x76_zhekan

ammo_elapsed                             = 8
ammo_mag_size                            = 8
animation_slot                           = 9

bullet_speed                             = 320
cam_dispersion                           = 3.0
cam_dispersion_frac                      = 0.7
cam_dispersion_inc                       = 2.0
cam_max_angle                            = 15.0
cam_max_angle_horz                       = 15.0
cam_relax_speed                          = 10
cam_relax_speed_ai                       = 360
cam_return                               = 0
cam_step_angle_horz                      = 3.0
cform                                    = skeleton
class                                    = WP_ASHTG
condition_queue_shot_dec                 = -0.1
condition_shot_dec                       = -0.1
control_inertion_factor                  = 1.30
cost                                     = 3400
crosshair_inertion                       = 6.85
description                              = str_wpn_wincheastersinr_descr
ef_main_weapon_type                      = 1
ef_weapon_type                           = 9
fire_dispersion_base                     = 0.3
fire_dispersion_condition_factor         = 4
fire_distance                            = 100
fire_modes                               = 1
fire_point                               = 0.0, 0.158, 0.647
fire_point2                              = 0.0, 0.158, 0.647
flame_particles                          = weapons\generic_weapon05
grenade_launcher_status                  = 0
hand_dependence                          = 1
hit_impulse                              = 120
hit_power                                = 0.5, 0.5, 0.5, 0.5
hit_probability_gd_master                = 0.80
hit_probability_gd_novice                = 0.60
hit_probability_gd_stalker               = 0.70
hit_probability_gd_veteran               = 0.75
hit_type                                 = fire_wound
holder_fov_modifier                      = 1.0
holder_range_modifier                    = 1.0
hud                                      = wpn_winchestersinr_hud

inv_grid_width     = 4
inv_grid_height    = 1
inv_grid_x         = 36
inv_grid_y         = 33

inv_name                                 = str_wpn_wincheastersinr
inv_name_short                           = str_wpn_wincheastersinr
inv_weight                               = 3.0
kill_msg_height                          = 20
kill_msg_width                           = 75
kill_msg_x                               = 171
kill_msg_y                               = 104
light_color                              = 0.6,0.5,0.3
light_range                              = 6.0
light_time                               = 0.2
light_var_color                          = 0.05
light_var_range                          = 0.5
max_radius                               = 50
min_radius                               = 0
misfire_end_condition                    = 0
misfire_end_prob                         = 0
misfire_probability                      = 0
misfire_start_condition                  = 0
misfire_start_prob                       = 0
orientation                              = 0, -4, 0
ph_mass                                  = 3
position                                 = -0.024, -0.097, 0.
rpm                                      = 85
rpm_empty_click                          = 200
scheduled                                = off
scope_status                             = 0
scope_zoom_factor                        = 73.3
shell_particles                          = weapons\generic_shells_shotgun
shell_point                              = 0.0, 0.180, 0.647
silencer_status                          = 0
single_handed                            = 0
slot                                     = 2
smoke_particles                          = weapons\generic_shoot_00

snd_shoot				= weapons\sin_shotgun_shoot
snd_shoot_duplet			= weapons\sin_shotgun_shoot

startup_ammo                             = 10
strap_bone0                              = bip01_spine2
strap_bone1                              = bip01_spine1
strap_position         		= -0.26,-0.10,0.05			; position (offset) and orientation of the weapon when it is strapped
strap_orientation      		= -15,-9,110				; (3rd person view in degrees)
tri_state_reload                         = on
upgr_icon_x			= 8
upgr_icon_y			= 533
upgr_icon_width		= 293
upgr_icon_height   	= 59
visual                                   = dynamics\weapons\wpn_winchester1300\wpn_m88_sin.ogf
weapon_class                             = shotgun
kind                                     = w_shotgun
repair_type                              = weapon
weapon_class                             = shotgun
tier									 = 2

zoom_cam_dispersion                      = 3.0
zoom_cam_dispersion_frac                 = 0.7
zoom_cam_dispersion_inc                  = 2.5
zoom_cam_max_angle                       = 15.0
zoom_cam_max_angle_horz                  = 15.0
zoom_cam_relax_speed                     = 10
zoom_cam_relax_speed_ai                  = 120.75
zoom_cam_step_angle_horz                 = 3.0
zoom_dof                                 = 0.5, 1.0, 180
zoom_enabled                             = true

[wpn_winchestersinr_hud]:hud_base

zoom_hide_crosshair					= true

shell_point		= 0,0,0
shell_dir       = 0.0, 1.0, 0.0
shell_bone		= gilza

fire_point		= 0,0,0
fire_bone      	= muzzle
fire_point2		= 0,0,0
fire_bone2		= muzzle

attach_place_idx		= 0
item_visual                   	= dynamics\weapons\wpn_winchester1300\wpn_m88_sin_hud.ogf

hands_position			= 0,-0.16,0.15
hands_orientation		= 2,2,0
hands_position_16x9		= 0,-0.16,0.15
hands_orientation_16x9	= 2,2,0

item_position				= 0,0,0
item_orientation			= 0,0,0

anm_show			= mossberg_draw
anm_hide			= mossberg_holster
anm_idle			= mossberg_idle
anm_idle_aim			= mossberg_idle_aim
anm_idle_moving			= mossberg_idle_moving
anm_idle_moving_crouch		= mossberg_idle_crouch
anm_idle_sprint			= mossberg_idle_sprint
anm_bore			= mossberg_idle_aim

anm_shots			= mossberg_shoot, shoot

anm_open			= mossberg_reload_start, reload_start
anm_add_cartridge		= mossberg_reload, reload
anm_close			= mossberg_reload_end, reload_end

anm_reload 			= mossberg_reload

aim_hud_offset_pos = -0.154250,0.089000,-0.116000
aim_hud_offset_rot = 0.035,0.034800,0.000000

aim_hud_offset_pos_16x9 = -0.154250,0.089000,-0.116000
aim_hud_offset_rot_16x9 = 0.035,0.034800,0.000000

lowered_hud_offset_pos					 = 0.145, 0.0, -0.06
lowered_hud_offset_pos_16x9				 = 0.145, 0.0, -0.06
lowered_hud_offset_rot					 = -0.05, -0.55, 0.4
lowered_hud_offset_rot_16x9				 = -0.05, -0.55, 0.4
